Wednesday, January 27, 2021

And people say masks don't work...

So, for the last year or so, I've been wearing a mask at all times in public.  I'm a mailman.  I can't avoid interacting with people, as hard as I try not to.  As much as I strongly radiate the "I really don't want to talk to you, please go away" vibe, there's always someone who can't take a hint.  But I have a pretty heavy duty mask that I wear at work or whenever I need to go to the store.

It's been about a year now.  I haven't gotten Covid.  But I also haven't gotten any other sickness.  I normally get sick 3-4 times a year, ranging from minor colds to strep throat.  It's an added bonus to working a job where you come into contact with a lot of people.  Anyone who works in customer service probably knows exactly what I'm talking about.  But, this last year, I haven't been sick once.  Not one single time.  

You see all these people screaming about their rights, and how masks don't work, and oh, I can't breathe with it on, or some other BS like that.  Well.  There's some proof for you that they work.  I haven't gotten Covid, despite working through the entire year coming into close contact with people on a daily basis.  And I haven't gotten any other sickness from it either.  Also, my heavy duty mask filters out allergens, so I had the most amazing, nearly allergy free summer last year.  I kind of want to wear it at work for the rest of my life now.  I can deal with less impactful allergies, and never getting sick.

Sunday, January 24, 2021

How subverting expectations can utterly destroy pacing and momentum within a story.

 So, the two big things in fiction these days are wokeness and subverting expectation.  There's nothing inherently wrong with either of them when they're used in ways that enhance stories, rather than taking away from them.  The problem is that they're rarely used in ways that enhance stories, and more often than not, in ways that take away from stories.  I thought about writing an essay on how substituting Woke for personality, motivation, character drama, meaningful character arcs, meaningful character relationships, and characters striving to be better people, makes for less meaningful and impactful stories after reading the first book in Star Wars: The High Republic.  But I figured that as a straight, middle-aged, white guy, that would present me with many and various opportunities to put my foot in my mouth. And mere days after finishing that book, I got to the climax of a game called Trails of Cold Steel III.  Or rather, the faux climax, because SUBVERTING EXPECTATIONS *creepy oohing sound* and I figured, yeah, that one's more up my alley to talk about.

Subverting expectations in a story is not a new thing.  It's been around for ages.  Literally.  But I think the man most responsible for it coming into the public consciousness in modern times is George R. R. Martin.  Ned Stark lost his head *spoilers* and the entire world lost their minds.  Now EVERYTHING has to subvert your expectations, no matter if it makes sense for it to do so or not.  I've had books rejected by publishers and agents because they didn't subvert expectations enough.  I've heard stories of established, well known authors running into the same problem.  Every movie, every TV series, every book, every video game; they ALL have to do it now, because, beside Wokeness, it's the big thing right now in fiction.

I think the point where I realized that it was starting to become more of a destructive force in the world of fiction, rather than one that was keeping things fresh, was when I started looking back on why I wasn't quite so excited for new Star Wars movies anymore.  I started looking at the Disney made Star Wars films, trying to find the exact point where I started to lose interest.  I really liked The Force Awakens.  I thought it was a good set up for the rest of the trilogy, despite being a soft reboot of the original Star Wars.  Rogue One is one of my favorite Star Wars movies of all time.  It reminds me of lazing around on Saturday afternoons after my chores were done, watching old war movies with my dad.  My dad and I are very, very different people, and we share exactly ONE interest and ONE interest alone, old war movies.  Not only was it an old war movie, it was also a STAR WARS movie, and a pretty good one too.

Then I looked at The Last Jedi, and there it was.  First of all.  Luke Skywalker was my hero when I was growing up.  He was my idol.  He was who I wanted to be.  I dressed up as Luke Skywalker for Halloween for like 6 years in a row.  Seeing the way he was treated in this movie really did not sit well with me.  They took my hero--MY HERO--and they did THAT to him.  Boy, that sure subverted my expectations.  When he showed up in The Mandalorian *spoilers* to save the day at the end, I was so happy.  I was a little misty-eyed.  He was back. My hero was back to being a hero.  He was only on screen for two or three minutes, and the CGI de-aging they did on Mark Hamill was a bit shoddy, but there he was, on screen, being the hero I wanted to see in The Last Jedi.

Even in the lead up to The Last Jedi, I wasn't really feeling it.  Something in the trailers felt off to me, and I've never really been able to explain why, until now when I went back and watched them before writing this essay.  The trailers show very little of anything.  It was as though the ones who edited them together just did not know how to market the movie, and so they took a bunch of random clips that looked cool and strung them together.  But that's what they do for all trailers, you say.  No.  Not so much.  They usually try to string a narrative through the trailer to give you an idea of what the movie is about, and there was none of that here.  You saw the same thing with the Wonder Woman 1984 trailers.  It's pretty clear that the marketing team just didn't have any clue how they were supposed to market that movie to fans, just like the marketing team on The Last Jedi.

So, watching the movie, you have a writer/director who basically took EVERYTHING and flipped it upside down in order to subvert your expectations as the audience.  It feels like he spitefully took everything people liked, or everything people were expecting to see in the next movie, and tore it up, flipping it all around, just so he could watch our expressions when it happened.  Sure.  Fine.  Whatever.  But then, they had to follow it up with another movie, and that movie just didn't have anywhere to go from there.  He'd taken everything that was STAR WARS about it, torn it up, and thrown it out, and they had to find some way to somehow make a satisfying conclusion out of it.  *spoilers* They didn't.  Now the new trilogy feels like a three act story with two act ones and no act two.  All in the name of subverting expectations for the sake of subverting expectations, and not really for any other visible or tangible reason.  This one guy who wanted to shake everything up, completely derailed STAR WARS, just so he could subvert our expectations in one movie.

Okay, so, let's get on to the thing that prompted me to write this essay.  Trails of Cold Steel III.  So, there's this video game series called The Legend of Heroes.  It had an original trilogy back in the PS2 era, and then the series continued on through various platforms with the Trails in the Sky trilogy, Two Crossbell games, the 4 Trails of Cold Steel games, and then upcoming next chapter of the story which hasn't been given an official English name yet.  Each subset in the main series is it's own story, but they all take place in the same world, and they start to overlap quite a bit as they go on. I've been following this series for decades now, and the latest game Trails of Cold Steel IV just came out a couple months ago in English, so I figured I should get my butt in gear and finish up Trails of Cold Steel III so I could eventually start on it.

These are all extremely long games.  They're very dialog and cutscene heavy, focusing more on storytelling and character development most times than gameplay, which is not for everyone, but as I play games just for the story it's great for me.  So there I am, 90 hours into Trails of Cold Steel III, and ermagerd, an apocalyptic event threatens.  I storm into an underground demonic castle, to destroy an ancient evil that will turn the 800,000 people in the city above into mindless, undead drones.  All 37 million playable characters from all 3 Trails of Cold Steel games show up to fight.  It's this hugely epic moment.  They all storm the castle, breaking up into teams to fight their way through.  There's super awesome, completely amazing music playing.  This is it.  This is the final dungeon in the game.  You can feel it.  The way the story has come together at this point, the way all the characters have gathered to fight this threat, the music, the pacing, the way the story is told.  This is it.  This is the end of the game.  You fight this amazingly hard boss, which makes you make use of pretty much every single character that came into the castle with you, fighting it off in waves, and then climbing into your giant robots to finish it off.  This boss fight is so epic and difficult that it takes almost an hour to fight through it.

And then the game just keeps going.

And going.

And going.

And going.

It builds up to ANOTHER climax 15 hours later.  Where you... storm an evil demonic castle... gather all 37 million playable characters from all 3 games... and even more characters from previous games before them...  fight your way through... with really epic music... to fight another hugely difficult boss battle... to stop another, bigger apocalyptic event... and it completely falls flat because we already had the climax that the entire story was building toward, and this just comes out of nowhere.  It doesn't feel as epic.  It doesn't feel as exhilarating.  It doesn't feel as meaningful.  It just feels tacked onto the end so that the writers could use that first apocalypse to subvert my expectations of what the end of the game was going to be.  Frankly, I was kind of just really bored, and I wanted it to be over by the time I got to it, and it felt more like a chore than a fun and amazing conclusion, because in subverting my expectations for what the ending was going to be, they completely destroyed the pacing of the story, and the blew out all of the momentum that was carrying it forward at the 80% line, leaving nothing for the conclusion.

It was that point where I started to get really annoyed with my expectations having been subverted.  What the entire story seemed to be building up to as the huge climactic ending of the game wasn't.  And then the story just kept going.  And then there was a second, even bigger climax later.  So the entire pacing of the story led up to this first ending, but it wasn't the end, and the game just goes on kind of aimlessly for FIFTEEN MORE HOURS, before you get to the REAL ending.

Yes.  My expectations were subverted.

And they only had to completely destroy all semblance of pacing and momentum within the story to do it.

The subversion works in Game of Thrones (at least in the books and the earlier seasons) because the entire story isn't building toward these moments of subversion as climactic events.  They come as shocks because you don't expect this character to die, and certainly not in this way, but the story as a whole keeps its momentum, and keeps rolling forward, building up steam, rather than losing it.  The things that come later feel more meaningful, because the point of the story was not to subvert expectations, but to tell a story that was not dependent solely upon the shock value of the subversion.  But when you look at things like The Last Jedi and Trails of Cold Steel III, the subversion is the point of the subversion, not because it makes the story more interesting.  It kills all forward momentum in the plot.  It destroys characters.  It makes the things that come later feel less meaningful than they otherwise would have been.

So, I guess it all boils down to this point.  Subversion can be a powerful storytelling tool when it is used correctly to enhance the momentum of the story.  Subversion for the sake of subversion, more often than not just destroys the pacing and momentum of the story instead.

Saturday, December 26, 2020

The Stand - CBS

 Okay, The Stand is probably my favorite Stephen King book.  I first read it more than 30 years ago.  I loved it then.  I still love it now.  I even love the original ABC miniseries.  (I seem to be somewhat in the minority on that) I felt that it did a very good job of condensing the massive epic into a coherent and generally enjoyable TV adaptation.  I attribute this, mainly, to the fact that King, himself, was the one to write the screenplay.  Events and characters were cut.  Things were changed quite a bit.  The sex, language, and violence were toned down to a 1990s network TV level.  But it worked.  It managed to tell the core of the story, about the characters that mattered, in a very good, and satisfying way.


So, I was pretty excited when I heard plans around 2010 to make a big screen version of The Stand, possibly split into multiple movies, and probably directed by Ben Affleck.  The man's kind of a crap actor, but he's actually a pretty good writer and director.  Rumors came and went, and eventually that project was passed from Affleck to others, and morphed into a new miniseries for CBS All Access.  I was fine with this, as I already subscribe to the service (on and off between seasons) for Star Trek, among other things.  And it meant that it would both have a decent budget, and be able to include some of the more "R rated" things from the book.


I've watched the first two episodes, which are the only two that are currently out to the general public, though there are some professional reviewers who have been allowed to watch the entire series.  I have to say, it's kind of not doing it for me.  The biggest problem I have is that it is VERY dependent upon you already knowing what is happening for literally anything to make sense.  If you have not already read the book, or seen the ABC miniseries, you will have no idea what is going on AT ALL.


Rather than giving you all of the very necessary parts of the story dealing with the virus wiping out most of humanity up front, (which is, in my opinion, the best part of the story) we start at what is basically the midpoint of the book.  It's not explained where we are.  Why these people are cleaning up dead bodies.  Where any of these people came from.  Why they are here.  Or really, what happened.  There are a few offhand comments about the end of the world.  But that's it.  That's all the exposition we get.  We are then treated to a series of flashbacks for two sets of characters.  Harold, being the only one of them we have seen before.  It flips between characters we don't know, unless we already know the story from other sources, in different situations with a disease sort of in the background.  We're never really shown what this disease is doing, how fast it's spreading, how many people it's killing.  You just see a few random people coughing, and then, all of a sudden, everyone's dead, and, unless you already know what's happening, you have no idea why or how any of it happened.  It's like it's trying to follow the format of Lost.  Where you have the events taking place in the present on the island, and then flashbacks to all of the character development and events that brought the survivors to where they are in the present.  This worked for Lost, because both the present day and the flashbacks were compelling, and didn't rush things.  The events in the flashbacks complimented what was happening in the present day, and the two stories would interweave extremely well.  In The Stand it's very jumbled, discordant.  We never spend enough time in either the present day, or the flashbacks to really get a feel for who these people are, where they are, or what's happening around them.  It's just not very well written or edited together.  You can really see the production values in the show, but the writing and editing are so terrible that it doesn't even matter.


This is something that the original miniseries, and especially the book, did very well.  The horror came from how quickly the disease spread, how deadly it was, and how we saw it killing so many people through the eyes of the characters that survived it.  I'd argue that the first third of the book dealing with the plague and the death it caused is far scarier than anything else that takes place later on in the story, and a hell of a lot more important to the characters and the overall story than the makers of this new miniseries are giving it credit for.


After sitting through two episodes of it, I think I'm done.  I don't want to watch any more of this.  The makers of this show have actually made me not want to watch anymore of one of my favorite stories in this world.  It's THAT bad.  I can't even imagine what watching this series must be like to someone who doesn't already know what's going on.  They must be soooooo confused.  I've read reviews of later episodes that have yet to be released to the general public, and it seems that things actually get even MORE confused the deeper into the series you get.  I just don't really care to watch any more than I already have.  This series is a pretty profound object lesson in how to take something great and utterly destroy it.  If the writing was better, things were explained a bit more and the flashback better linked to the present, and if the editing was considerably better, and if the scale and scope of the superflu were better shown to us in the flashback, this series might be watchable.  As it is in its current state, it's a mess that is both boring and confusing.

Tuesday, December 15, 2020

Cybermeh 2077

 So, Cyberpunk 2077 finally came out.  That was a thing that happened.  Ever since this game was announced you've had people on the internet gushing about how great it's going to be, how it's going to transcend gaming and storytelling.  How it's going to transform the way studios make games going forward.  And blah, blah, blah, blah, BLAH.  And god forbid you happen to say that you didn't really get it, or thought it just looked okay, nothing world changing or anything.  And god help you if you ever uttered one disparaging word about the game or the developer.  These people were worshiping a game that they had never played, and had seen relatively little information about.  How exactly does that happen?


Anyway, I preordered the game like a year an a half ago and completely forgot that I did until it popped up on my PS4 to predowload.  It was a game I was mildly interested in.  I like the Witcher games, so I figured it would at least be a decently put together game, with an interesting story and some memorable character.  I have never been a member of the Cult of Cyberpunk, and, frankly, I never really saw what the big deal was.  I may have watched a trailer or something once, but I don't remember if I did.  I didn't follow news of the game.  I, frankly, didn't really care all that much about it other than it being a new game from a studio that has made games that I liked in the past.  I say these things so that you know I'm being completely unbiased here.  I didn't care enough about the game for my non-existent hype to bias me either way, for or against it.  I'm looking at it purely as someone who randomly picked it up and thought, eh, it'll kill a few hours.


Okay.  First thing.  I played this game on a PS4 pro, which I swapped an SSD into when I bought it.  Not the most powerful console in the universe to be playing this game on, true, but it's got enough oomph to it that it should have played this game without too many framerate issues.  Even still, the game plays like garbage.  The graphics are blurry.  There are problems with NPCs populating slowly so they're just kind of randomly appearing in any area you step into while you're there.  (kind of like a MMO in a hub area)  If there is literally ANY action on the screen AT ALL the framrate drops to about 20 fps.  This is driving.  Walking.  Running.  Action setpieces.  Cutscenes.  Moving the camera during a conversation.  And NPCs walking through the background.  If you're not sitting still and talking to someone who is also sitting still, your framerate is going to drop considerably.  And the more things that are happening on the screen, the worse it gets.  I cannot even imagine trying to get this game to work on a base model PS4, if the pro can barely handle it.


Second, the controls are garbage in this game.  I can't speak for how well the game handles on Xbox or PC, but on PS4 they are complete crap.  Driving is an absolute nightmare.  I literally cannot get behind the wheel without killing several random pedestrians, and destroying huge amounts of property.  So just walk, you say?  Yeah.  I tried that.  The problem is that you are REQUIRED to drive to certain locations, and stop the car exactly on a predetermined marker before the next event in the story will trigger.  The car HAS to hit the mark, or you cannot progress in the story.  You HAVE to drive, even though it's impossible to control.  Aiming is difficult and unresponsive, even after jacking up the sensitivity to the max.  Hit detection is all over the place.  Stealth detection is all over the place.  Combat feels very clunky.  Games of this type will usually have dedicated buttons for swapping out weapons.  This game does not.  They'll usually allow aiming while in cover.  This game does not.  They'll usually allow for fluid shooting from cover and returning to cover.  This game does not.  You have to pause the action to use most abilities, to change weapons, to switch from guns to melee.  It does not handle well, and it's just not very enjoyable to fight the control scheme while trying to play the game.


In addition to running very poorly on PS4, and having absolutely broken controls, the game is full of glitches and bugs that, at times, make it unplayable.  There were about a dozen and a half times when a glitch or bug completely broke the game for me, making it impossible to progress in the story.  I had to reload from my most recent checkpoint, and cross my fingers that it wasn't still glitched.  Sometimes I had to reload more than once to get the game to progress. There are countless graphical glitches, from floating characters, to characters only partially loading in, to characters gliding along instead of walking, textures not loading properly, or at all.  My car once fell through the street and was suddenly inside of a building that I never figured out how to leave and had to reload from the last checkpoint on.  I had a lot of audio glitches as well.  The music either playing really fast or really slow.  Dialog either playing really fast or really slow.  Weird popping crackling sounds when some characters were supposed to be speaking.  I mean, the game was delayed almost a year.  I think I really could have done with another year.  This game is absolutely broken.  I got the digital version of the game, so the day one patch was already included with the download.  In addition to that already included day one patch, I have downloaded nearly 50GB of further patches since release, and NONE of these issues were fixed by them.  


Yeah, but what about the story, you ask.  That was amazing, right?  Yeah, not so much.  In addition to being rather short.  It only took me 25 hours or so to get through.  It's kind of boring.  And generic.  THIS is the amazing, transformative story people have been hyping up for what, 7 or 8 years now?  I'm sorry.  I'm just not feeling it.  Most of the characters are either really boring, or really annoying.  Even the ones that aren't all that bad often overstay their welcome.  I really wanted to like Keanu Reeves, but I just could not.  It's just a very cookie-cutter, unimaginative story set in a world that might be amazing if it wasn't so buggy it was literally falling in on itself. 


But those sidequests though, you could do those for another 300 hours, right?  Three problems with that.  First of all, the game runs so poorly on my PS4 pro that it literally crashes every 10-15 mins beyond recovery.  I got in the habit of manually saving after literally every single action I did.  Talk to that guy. Save.  Drive there.  Save.  Shoot those guys.  Save.  Shoot their friends.  Save.  Shoot the bigger, badder boss-like guy.  Save.  So why would I want to punish myself by attempting to do any side content in this game?  Second.  I did play a few side quests.  And they were not very good.  Like bottom of the barrel, repetitive, MMO fetch quest type things that just weren't very fun, and didn't have interesting stories to go along with them.  And third, I don't actually like sidequests.  Every now and then a game will come along that I love so much that I want to spend every minute I can with these characters and world.  Xenoblade Chronicles 2, for instance.  I literally did EVERYTHING that it was possible to do in that game, because I loved it so much.  Games like that are like once a decade for me.  I do not care about side content.  Give me an amazing main story experience or F off.


So, all in all, the game is an absolute mess.  And even if it ran well and functioned, it has deeper problems with it, like just boring or unlikable characters, and a story that just isn't very good or engaging at all.  I did not like it.  And I would not recommend it to anyone.  


I give Cyberpunk 2077 3/10.  If it functioned and didn't have so many bugs and glitches, I'd probably bump that up to 5/10.  But that is not the world we live in, so 3/10 it is.

Thursday, December 3, 2020

Philly Cheesesteak (sort of)

 

1-2 lbs pot roast (or pork, or chicken, whichever you feel like)

2 green bell peppers.

2 onions.

2 tbs olive oil.

1 packet Au Jus gravy mix.

4 cups water.

1 cup diced *Velveta cheese (preferably the queso blanco type)

Salt (or garlic salt if you want to get fancy).

Pepper.

Hoagie Buns.

 

Pour water into the instant pot and add the Au Jus packet.  Whisk together until the powder is mixed in.

Cut your meat into several medium sized chunks and place in the gravy mix spaced evenly apart.

Pressure Cook for 50 mins, and allow 10 mins to depressurize afterward.

 

While the meat is cooking, dice your peppers, onions, and Velveta.

 

When you have 20 mins left (10 mins cook, 10 mins depressurize) pour oil into a large skillet pan and heat up on high.  Add your diced veggies, lower heat to medium, and sauté until thoroughly cooked through, should take about 15-20 mins.

 

Once the meat is done, add 3 cups of the Au Jus to the skillet and bring to a boil.  Discard or save the remaining.  

 

Add in the diced Velveta and stir constantly until it has melted completely into the mixture.

 

Lower heat to medium and shred your meat with a fork.

 

Add shredded meat to the skillet and mix and stir in so that the sauce soaks into it all then leave on the heat until it thickens.  Add in 1 tbs of cornstarch if it seems really watery.

 

Season with salt and pepper to your preference.

 

Serve on hoagie buns.

 

 

*I use Velveta because it melts really well, you can use other cheeses if you prefer.

Friday, November 20, 2020

Persona 5 royal

 So, a few months ago, around the time I finished with my plethora of Riftworld novellas, I saw that Persona 5 Royal was on sale on the Playstation store.  I'd heard good things about it, and decided, eh, why not?  ...after a quick check to make sure I didn't need to play the previous 4 in order to understand what's happening anyway.  Luckily it's its own contained story, with a few vague connections that people who had played previous games could point and Captain America, "I got that reference" at.  I also have no idea what the difference between Persona 5 and Persona 5 Royal is, but I assume it's one of those paper Burger King crowns.

Aaaaaaanyway, I loved it.  It's one part Jrpg dungeon exploration.  One part visual novel.  And one part dating sim (not the creepy kind, I'll explain on that later)  It is an epicly loooooooong game.  I finished it with just over 126 hours of gameplay.  And for $25 that's a lot of bang for my buck.  It literally took me months to finish it with a few hours here and a few hours there.

You play as a guy who tried to do the right thing, but ended up doing it against a powerful politician who basically wrecked his entire life, getting him thrown out of his home and school, and placed on probation with prison time waiting for him if he screwed up again for it.  He goes to live in a foster home and soon finds that he has been granted the ability to enter the hearts of those who have been twisted by their desires to force them to confess all of their crimes.  As the story progresses he picks up quite a few allies and supporters until it all comes to a pretty crazy epic conclusion.

The story is a bit on the weird and convoluted side, but where it really shines is with an amazing cast of characters.  I probably wouldn't have stuck through the game to the end if not for the characters.  They're all really entertaining and well fleshed out.  Each of your party members has their own story that unfolds slowly throughout the game by spending time with them (hence the dating sim aspect) as you progress through each character's story, you're given dialog options that give you different amounts relationship points as you'd get with a dating sim, but this is less dating, and more getting to know your friends.  It's just very similar to a dating sim in that regard.  There are also a bunch of side characters with stories that you can build bonds with.  As the levels of your bonds go up, you gain access to more and more powerful support abilities, so spending time with the people around you makes you stronger in the dungeon exploration and boss fight parts of the game.

There are also long stretches of story cutscenes that are presented in visual novel format.  My brother found it a bit tedious, but I loved it.  The three aspects of the game blend together into a very fun and entertaining game with a pretty good story, amazing characters, and fun gameplay.  The game also has a very distinct visual style.  It practically bleeds style.  It's very visually interesting to look at.  People can gush all they want about photorealistic graphics all they want, but I'll take something that is visually unique and interesting to look at over realistic any day of the week.

There's only two small things I didn't really like so much about the game.  The first is that the music is kind of meh.  There are one or two memorable tracks.  The final boss music being really, really awesome.  But for the most part it's just kind of generic elevator music.  And the second is that it does that silent protagonist thing, where you choose dialog options, but the character never actually speaks.  I've always hated that.  I know it's supposed to make you feel like you're more a part of the story, but for me it does the exact opposite.  Would it kill them to have the character say whichever dialog option you choose aloud, like in, say, a Mass Effect game?

Anyway, I really, really liked the game.  I had a lot of fun with it.  There are a few parts where the story drags a bit, but it's held up by the great characters and their interactions with each other.  I thought the three different gameplay types blended together pretty well with the story and characters, and the visual style, to make a game that was truly unique and definitely worth the time to play.  (also it's on sale again right now on the playstation store as part of the Black Friday Sale, so, pick it up if you've some extra cash and 126 free hours.)

Tuesday, November 3, 2020

Jambalaya

 My parents got me an Instant Pot for my birthday and I've been experimenting with creating a few recipes lately.  Thought I'd post a few on my blog.  You might be thinking, isn't that kind of a weird gift for a 40-something dude?  Cooking is one of my hobbies, and I've always wanted a pressure cooker, so here we are.


So this is a recipe for pressure cooker Jambalaya I came up with:


2 tablespoons olive oil 

1 onion diced 

1 red bell pepper diced 

1 green bell pepper diced 

3 green chopped green onions 

3 cloves garlic chopped 

2 cups chicken stock 

1 6 oz can tomato paste 

2 tsp Cajun seasoning 

1 tsp onion powder 

1 tsp garlic powder 

3/4 tsp sea salt 

1.5 cup rice 

2 large chicken breasts 

3 uncooked sausages 

Salt and pepper

 

Instructions

1.)  Rinse the rice.

2.) Pan fry your sausage until it’s cooked through enough to keep its shape when you slice it.  It doesn’t have to be completely cooked through.  Set aside to cool.

3.) Cut chicken to whatever size you prefer.  Season with some Cajun seasoning, salt and pepper and let marinate in a bit of chicken stock, just enough to coat it all, while you prepare everything else.

4.) Add oil to Instant Pot and sauté vegetables.

5.) Turn off sauté function. Add chicken stock. Use a wooden spatula to release any brown bits that are stuck on the bottom.

6.) Add in garlic powder, onion powder, and Cajun seasoning.

7.) Slice sausages into 1/3 to 1/2 inch thick slices and add into the pot.

8.) Spread the rice in the pot as evenly as possible. Top with the chicken without overlapping.

9.)  Pressure cook for 10 mins.  Allow another 10 mins to depressurize.

10.) Shred chicken if desired, or leave as is.

11.) Mix it all thoroughly.

12.) Salt and pepper to your preferences.

 

Takes about 45 mins to prepare and cook, 30 of them being ignoring the instant pot while it works its magic.  Feeds 5, you can also upscale it if you need more, by adding more rice and chicken stock, everything else remains the same.